Following the thread discussing how bonus spell damage, and bonus spell healing work. I thought i would clarify how weapon damage interact with abilities and attack power.
First of, each 14 point of attack power increases the damage per second by +1. Meaning that a weapon with a speed of 1 increases damage by 1, and a weapon with a speed of 3 increases damage by 3.
Attack power / 14 * weapon speed = Auto Attack damage
Second, following patch 1.8. Blizzard implemented normalization to how abilities scale with attack power, the same was done in patch 1.10 to hunters as well. The change made it so that abilities would scale with weapon damage and attack power, as if the weapon was a set speed, as opposed to the actual speed.
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons
Meaning that a rogue using a weapon with the exceptionally slow attack speed of 2.9. Would have Sinister strike calculate as if the weapon was a 2.4 speed weapon.
1000 Attack power / 14 * 2.9 = 207 bonus damage to sinister strike
became
1000 attack power / 14 * 2.4 = 171 bonus damage to sinister strike
So how do you figure out how much your instant abilities deal by looking at your stat card? lets take a hunter as an example. While the change on a general level only affects instant attacks, there are a few exceptions and multi-shot and aimed shot are two of them.
calculating aimed shot dmg. 385-451 damage, with a 3.3 speed crossbow dealing 72-134 damage.
1. Find out the difference between your equipped weapon and the normalized weapon speed.
2.8 / 3.3 = 0.848 = 84.8%
2. Look at the damage on your stat cards.
385-451
3. Subtract the damage displayed on your weapons stat cards
385-72 = 313
451 - 134 = 317
4. Subtract the % from your damage granted do you by your attack power
313 * 0.848 = 265
317 * 0.848 = 267
5. Add the damage on your weapon back to the values
265 + 72 = 337
267 + 134 = 401
Add aimed shot damage of 600 to both values
Aimed shot damage = 937 - 1001 damage
Prior to normalization = 985 - 1051 damage
It is important to note that the normalization only affects attack power. Slow weapons are still very much desirable by Rogues, Warriors and Hunters as the weapon damage as displayed on their weapons stat card is not normalized. However, the change made it so that rare drops from dungeons were not more desirable than some epic weapons.
Notable abilities not affected by normalization DESPITE being instant cast abilities
Stormstrike - Shaman
Cleave - Warrior
Heroic strike - warrior
Ghostly strike - Rogue
Riposte - Rogue
Edit: math error
- Poe Weapon Elemental Damage
- Weapon Ele Damage Poe
- Weapon Elemental Damage
- Weapon Elemental Damage Diablo 3
- Weapon Elemental Damage Support Gem
- Weapon Elemental Damage Support Poe
R4PG Game StoreDate: Jun/02/19 20:51:10Views: 2883
There are currently five types of Elemental damage in Save the World: Physical, Fire, Water, Nature, and Energy. These elemental damage types affect both weapons and monsters: on weapons, elemental damage is a perk and players can plan which weapons to bring into missions to use against elemental enemies; in missions, players may wish to build using a certain material to better defend against certain elemental enemy types. A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At higher level. Sep 26, 2014 Burning Arrow - Increase Burning dmg - weapon ele dmg - phy project dmg - add fire dmg 燃燒箭 - 增加燃燒傷害 - 武器元素傷害 - 物理投射物傷害 - 增加火傷. Oct 06, 2017 I assumed this was a PvP hybrid, not a PvE attempt at hybrid DPS. At any rate if you could do that, yes you would do extremely good dps, but you still need bosses that don't have nature immunity and you'll want a lot of nature penetration gear too.
POE 3.7 Legion is here, are you ready for the new challenge? R4PG is going to share some Duelist Starter Builds for the legion league. As you know, GGG has made a lot of improvements to melee skills in 3.7. During this league, players who choose Champion, Gladiator, Slayer can feel these changes more closely. R4pg will continue to update the relevant builds and bring the latest guide.
Quick Jump
Legion Duelist Champion
[3.7] Agony Deliverance Tank. Bosses evaporated by scorpion friend
It really is awesome being able to do any map mod. The videos section includes a no leech/no regen chimera & deathless uber elder
Defence
Tank
- 7-8k Life
- 9.8% life regen per second
- Stun Immune
- Life gain on hit + 6 attacks per second
- Fortify
- 6% less damage taken from Conqueror notable
Avoid
- 62% Attack avoidance from Dodge + Evade
- 84% Attack avoidance with Flask + blind
- 45% Spell dodge
- 66% Spell dodge with flask + taken a hit recently
Damage
Pob has my tail spike at 1.6 Mill boss dps and the mortar up to 3.4 Mill depending on how many of the AOE explosions hit.
This was my league starter so I kept the gear budget. There is obvious upgrades if you wish to invest for higher numbers
I stack more 'more' multipliers then most heavy scaling phys conversion elemental damage with EE
Gems Setup
Herald of Agony - Damage on Full Life Support - Minion Damage Support - Physical to Lightning Support - Elemental Damage with Attacks Support - Elemental Damage with Attacks Support show
These were chosen for maximum damage. Pierce is tempting as it improves clear but at the loss of 23% damage and we get free pierce from our curse. Minion speed is trash, good leveling gem but gives no damage and minion speed can be gained from gear/jewels more efficiently then a gem slot
These were chosen for maximum damage. Pierce is tempting as it improves clear but at the loss of 23% damage and we get free pierce from our curse. Minion speed is trash, good leveling gem but gives no damage and minion speed can be gained from gear/jewels more efficiently then a gem slot
Rain of Arrows - Poison Support - Life Gain on Hit Support - Curse On Hit Support - Projectile Weakness show
Poison to bring our chance up to 80% and life gain on hit to keep us alive. The curse gives really good damage and adds pierce which is essential for clear. We need to tag packs anyway to apply all our damage boosts. Level 1 rain of arrows has lower mana cost making it easier to run no regen maps
Poison to bring our chance up to 80% and life gain on hit to keep us alive. The curse gives really good damage and adds pierce which is essential for clear. We need to tag packs anyway to apply all our damage boosts. Level 1 rain of arrows has lower mana cost making it easier to run no regen maps
Cast when Damage Taken Support - Immortal Call - Flesh Offering - Increased Duration Support show
CWDT setup. Immortal call and flesh offering are good
CWDT setup. Immortal call and flesh offering are good
Generosity Support - Hatred - Blink Arrow show
Hatred with generosity is about 50% more after EE is applied, very worth. Blink arrow crosses gaps
Hatred with generosity is about 50% more after EE is applied, very worth. Blink arrow crosses gaps
Phase Run - Increased Duration Support - Convocation show
Phase run keeps us speedy for clearing. Convocation is for when crawler needs to hop a ledge or gets stuck on a corner
Phase run keeps us speedy for clearing. Convocation is for when crawler needs to hop a ledge or gets stuck on a corner
Path of Building Link: https://pastebin.com/D2upfxjz
More Details: poeurl.com/cofC
[3.7] Sidefx Frost Blades CHAMPION varient (strongest by far) Great League starter!
- + High dps
- + AMAZING AoE
- + Super fast map clear
- + Crazy tanky esp for 5k hp
- - Cant run ele reflect map
- - Lower hp until you get some levels
Introduction/Mechanics:
This build focuses on high attack speed to unleash a series of projectiles high crit chance and amazing attack speed in a almost 360 radius around you , killing everything that dares come close.
The weapon range increases with each level of Frost Blades , so even if it is a melee skill , with good positioning , you will be out of harms way most of the times you`re in a fight.
It is a full Elemental build at 100% cold conversion , dealing no physical damage , therefore physical reflect mods will not affect you.
It is a full Elemental build at 100% cold conversion , dealing no physical damage , therefore physical reflect mods will not affect you.
Clear speed wise , whilst not competing with Vaal builds , it is faster than most builds out there and somewhat cheaper.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you want to play Hardcore , just make sure you pick more Life nodes rather than Damage nodes.
6-Link Setup
Frost Blades -> Weapon Ele Dmg -> Multistrike -> Ancestral Call/Ruthless -> Hypothermia -> Melee Physical
In 5l you sub out Hypothermia ( NO ICE BITE IS NOT BETTER) AOE/Trash use Ancestral Call - Bosses Sub in Ruthless
In 5l you sub out Hypothermia ( NO ICE BITE IS NOT BETTER) AOE/Trash use Ancestral Call - Bosses Sub in Ruthless
4-Link Setups
- Herald of Ice -> Hatred -> Enlighten (4 VERY IMPORTANT work around below!) –> Herald of Purity
- Vaal Ancestral Warchief -> Melee Physical Damage -> Blood Rage –> Summon Ice Golem
3-Link Setups
- Whirling Blades -> Faster attacks –> Blood Magic
- Cast When Damage Taken (Lv1) -> Immortal Call (Lv3) -> Vaal Haste (Lv it to max only used for the Vaal)
2-Link Setup
Orb of Storms -> Power Charge On Critical
Path of Building Link: https://pastebin.com/JrUExkkb
More Details: poeurl.com/cofK
[3.7] g00fy_goober's Physical Reave/Bflurry Champion(Easily Clear All Content)
- + Very fun and engaging build to play
- + Demonic Reave MTX looks sweet
- + Very fast pace build
- + Incredible movement speed with whirling blades
- + Very decent aoe clear
- + One of the best single target dmg gems in the game
- + Great evasion/dodge/dmg reduction
- + Free 100% accuracy with ascendancy class
- + Free fortify on 100% of time
- + Stun immune
- + Can do almost all map mods (avoid any reflect phys OR ele)
- + Able to do all content (all maps, uber atziri, all labs, shaper and guardians, elder, uber elder)
- + Amazing defensive capabilities
- + Easy/Cheap to gear with room for lots of improvements as you get more currency
- - Ele Reflect OR Phys Reflect maps are NOT possible
- - Can not leech maps are NOT possible
- - Can be pretty expensive to fully min/max yourself for end game gear
Gems Setup
Helmet 4L setup for Vaal reave: Vaal Reave - Multistrike - Melee Phys Dmg - Ruthless (run increased aoe instead of ruthless if you don't have from a rare shaped helm yet)
Body Armor 4L setup for blade flurry: Blade Flurry - Melee Phys Dmg - Maim - Conc Effect
5L Hypothermia
6L Inc Crit Damage
3L Setup: Whirling Blades - Faster Attacks - Blood Magic
3L Setup: CWDT (lvl 1) - Immortal Call (lvl 3) - Increased Duration
4L Setup: Hatred - Herald of Purity - Herald of Ash - Enlighten 3 (4 is better if you can afford)
2L Setup: Vaal Ancestral Warchief - Blood Rage/Portal
Passive Tree: 41 Point -> 63 Point -> 87 Point -> Final
Quick Leveling Guide
- Cleave can be used to level the entire way until level 38 when you get multistrike. 4 Link it when you can with onslaught, melee physical damage, and Maim.
- Set up a 4 link Blade flurry for single target with melee phys dmg, conc effect, ele dmg with attacks.
- Use any 1 hand rare weapon with the most flat phys dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.
- Use ornament of the east claw as soon as you can and upgrade to bloodseeker claw as soon as you can after that.
- For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can. The normal Tabula/Goldrim/Wanderlusts always work.
- Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly.
- If it is not the start of a league elreon jewelry while leveling is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.
Path of Building Link: https://pastebin.com/FyT2nzQ7
More Details: poeurl.com/cofN
Legion Duelist Gladiator
[3.7] Tahreyn's 83/83 Block Herald of Agony Gladiator - Über Elder Viable
- + Can do all map mods & content
- + You are immortal 83% of the time!
- + Works well on a budget
- - A bit weak to Degen damage
- - Not the fastest mapper
- - Getting all the corruptions can be hard/expensive
Playstyle
Lead the way for your Agony Crawler by going through packs and see how your personal Artillery Cannon blasts everything around you. Use Abyssal Cry when it's off cool down, and Tempest Shield and Convocation every now and then. The crawler is immortal and you are not far behind yourself.
Gems Setup
Body: Herald of Agony - Pierce - Damage on Full Life - Minion Speed / Minion Damage + Vicious Projectiles + Vile Toxins (45-50% more dmg) / Maim / Empower 4 / Added Chaos
Getting 5 Off-colours on the Calamity can be hard, which is why I've included multiple alternatives for the 6th link.
Gloves: Cyclone - Life Gain on Hit - Fortify - Withering Touch - Faster Attacks - Poison
Note that I get 2 links from my gloves. Poison is a REQUIRED gem so if you don't have the gloves then you need to socket it. Lesser Poison is also a good option until you get an extra 20% chance to poison from gear or jewels.
Boots: Cast when Damage Taken (lvl 1) - Desecrate (lvl 7) - Spirit Offering (lvl 8) - Convocation (must be lvl 6 or above) / Increased Duration
For mapping, recommend Convocation instead of Increased Duration as Proximity Shield mobs will be very annoying otherwise. I Sometimes recolour my boots for Increased Duration when doing Über Elder.
Helmet: Tempest Shield - Curse on Hit - Temporal Chains - Culling Strike
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Here you can experiment if you like. I love Temporal Chains but the only thing that's required is really the Tempest Shield. Abyssal Cry is also a valid contender here, especially if you pick up the instant cast warcry cluster.
Weapon: Herald of Purity - Withering Touch - Minion Damage - Maim - Faster Attacks - Melee Splash
Shield: Shield Charge + Faster Attacks + Blood Magic
If you don't use a Curse + Culling setup then you can use the helmet 4L for Shield Charge and throw in Fortify.
Ring: Hatred
The medium budget build will use Determination here instead to get the watcher's eye block. If you want to run Elemental Equilibrium then you want to link Hatred with Generosity, so you doesn't give the enemies +25% to cold resist.
Path of Building:
PoB - Recommended High Budget (lvl 95): https://pastebin.com/shpAcf5T (~1.75m dps, 6.7k Life)
PoB - Low Budget / HC (lvl 90): https://pastebin.com/iWDNaDVx (~390k dps, 7k Life)
PoB - BiS Super High Budget (lvl 100): https://pastebin.com/5xf1pUKZ (~2.4m dps, 8k life)
More Details: poeurl.com/cofM
Poe Weapon Elemental Damage
[3.7] Blade Flurry Crit&Block Gladiator//All Content Viable
- + All content viable
- + Good DPS (up to 5,5+ shaper DPS)
- + 75% block&spell block chance (79% while mapping)
- + Toughness build
- + Hardcore viable
- - Expensive
- - Can't run elemental reflect maps
- - Can't run no leech maps
- - Melee
- - DoT is our weakness
Gems Setup
Chest: Blade Flurry -> Melee Physical Damage -> Elemental Damage with Attacks -> Physical to Lightning -> Elemental Focus -> Increased Area of Effect
'Concentrated Effect' Replace with Concentrated gem for boss fight
'Reave' 'Multistrike Support' Replace it with Blade Flurry and Melee Physical Damage for delve
Helmet: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic
You can replace with Whirling Blades if you like this skill instead of Shield Charge
Weapon: Ancestral Protector -> Culling Strike -> Blood Rage
Frost bomb give -25% to Cold Resistance to enemy
Weapon Ele Damage Poe
Gloves/Boots: Haste -> Enduring Cry , Herald of Purity -> Hatred
Path of Building Link: https://pastebin.com/2QfgThXK
More Details: poeurl.com/copX
Legion Duelist Slayer
[3.7] The Bringer of Leech (4/27/19 UPDATE) League Starter - Budget - New Player Friendly!
Final Gems Setup
- In Bringer of Rain: Blade Flurry - Maim - Infused Channeling - Increased AOE/Conc Effect
- In 3 link weapon: Herald Of Ash - Hatred - War Banner
- In 3 link weapon: Whirling Blades - Faster Attacks - Fortify
- In boots or gloves: Ancestral Protector - Lightning Golem (or Flame Golem) - Cast When Damage Taken (lvl 13) - Punishment (lvl 16)
- In boots or gloves: Cast when Damage Taken (lvl 13) - Blood Rage (lvl 16) - Phase Run (lvl 15)-Immortal Call (lvl 15)
Another option you can go with if you want to spam Whirling Blades without having mana issues, you can drop the golem:
- In boots or gloves put: Whirling Blades - Faster Attacks - Fortify - Blood Magic
- In a 3 link put: Ancestral Protector - CWDT (lvl 13) - Punishment (lvl 16)
*Important Quality of Life: When you click to assign Whirling Blades to a key, there is an option to make it 'attack without moving' This will make your movement skill much easier to use! Trust me!
Path of Building:https://pastebin.com/xieDD0rs
1. 2 Required uniques: Bringer of Rain & Bloodseeker. Both Are Cheap and BIS. Never need to upgrade these two items!
1. 2 Required uniques: Bringer of Rain & Bloodseeker. Both Are Cheap and BIS. Never need to upgrade these two items!
2. On practically no investment you can complete Uber Lab and any tier map + most map mods.
3. Use your currency to fill out atlas and fund your next build or with 2-3 ex investment you can farm Guardians, Shaper and Elder.
4. Tanky! should only die to one-shots. 6 pieces of rare gear to stack health + over 200% increased life from tree!
5. TONS of potential to min/max if you wanna pump currency into it. Upgrades are relatively cheap, since we have so many pieces of rare gear we can shop for 2 mid-high rolled resists on each and focus more on high life and phys damage rolls. Gear really doesn't get stupid expensive until you need 3 res, life and phys dmg with all high rolls.
More Details:poeurl.com/cofP
[3.7] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path Build (Uber Lab Runner + End Game)
- + Endless Hunger from Slayer tree provide leech effect similar to Atziri's Acuity Gloves
- + You will be able to clear Uber Lab by level 75
- + You are immune to bleed and stun during fights
- + You have 20% culling strike, effectively lowering boss health by 20%
- + Very fast clearing speed due to high AOE radius
- + High life regen making it easy to handle traps in Uber lab
- - Leveling to level 55 could be a chore but from there onward it is a breeze
- - Elemental reflect can still be an issue (use ruby flask when you run into elemental reflect and you should be fine)
- - Can't do no life no mana leech map
Passive Tree
With Xoph's Blood
- Skill Tree - Level 95 (More Life)
- Skill Tree - Level 95 (More Damage Primeval Force)
If you do not own Xoph's Blood amulet, you can consider running the following skill tree:
Weapons that you can use to get to level 55:
Limbsplit show
+1 to Level of Socketed Strength Gems
90% increased Physical Damage
Adds 5 to 10 Physical Damage
+20 to Strength
Culling Strike
+1 to Level of Socketed Strength Gems
90% increased Physical Damage
Adds 5 to 10 Physical Damage
+20 to Strength
Culling Strike
Reaper's Pursuit show
108% increased Physical Damage
30% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
108% increased Physical Damage
30% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
The Blood Reaper show
106% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
106% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
From Level 1 to Level 12
Molten Strike, Onslaught Support, Lesser Poison Support
At Level 12
You can switch Molten Strike to Sunder
From Level 18 to 38
Sunder,Faster Attacks Support,Melee Physical Damage Support
From Level 38 to 55
Sunder,Multistrike Support, Melee Physical Damage Support
At level 28, you can start using Ancestral Warchief:
Faster Attacks Support, Ancestral Warchief, Melee Physical Damage Support
Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.
Jewelries you can use to manage your mana:
Praxis show
+21 to maximum Mana
+56 to maximum Mana
3.7 Mana Regenerated per second
-8 to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
+21 to maximum Mana
+56 to maximum Mana
3.7 Mana Regenerated per second
-8 to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Elreon's Turquoise Amulet show
+23 to Dexterity and Intelligence
-8 to Total Mana Cost of Skills
+23 to Dexterity and Intelligence
-8 to Total Mana Cost of Skills
Elreon's Diamond Ring show
28% increased Global Critical Strike Chance
-7 to Total Mana Cost of Skills
28% increased Global Critical Strike Chance
-7 to Total Mana Cost of Skills
Skills you can use to manage your mana: Blasphemy Support, Warlord's Mark
Path of Building Link: https://pastebin.com/UCP8sRNG
More Details: poeurl.com/cofO
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